![]() When it came to SSG2 we didn't want to mess with the formula too much. The simple controls, power meter, aiming arrows and responsive physics just felt right for what the game originally was - so we left that exactly the same for 2. We really wanted fans to feel right at home when they hit the new courses, so instead we decided to add on to that core mechanic. ![]() The biggest and most notable addition are the dynamic environments with moving objects, as well as some other cool twists like laser traps, portals, magnets and sticky walls. In addition there had always been a large request for a turn-based style of gameplay, so even though implementing custom servers and making the random matches work cross-platform was a lot of work, it seemed like a logical addition to the game as well. Lastly, with the success of the multiplayer aspect of the game, we decided to flesh that out a little more with characters and hats to help customize your golfer. With the hats however, we thought the addition of perks such as sticky greens, or more power etc would add additional depth to the game, and let player customize their golfer for whatever course or mode they were going to play. What led to such a comparatively lengthy development time for Super Stickman Golf 2? People are normally very, very fast to capitalize on an App Store success. Well a lot of it had to do with the back-end stuff once the core game was working. We have never done a turn-based game and we didn't want to run into server problems. Needless to say, the SimCity fiasco the week before our launch really got us nervous. We limited the games to five currently, but I think now that everything is stable we might up that number for players. Our studio has also been super-busy porting iOS games to Android and publishing games for other developers, so our plates have been pretty full the past year. #Super stickman golf 3 bux locations golf land full How has the game performed on the app stores since release? Is it meeting your expectations after the original? The game has been in the works for about a year, but that has been in chunks and wasn't a pure focus from the majority of the team until late summer last year. Yeah, so far so good! The fact that we hit #2 overall in the US for a while blew our minds. Admittedly the in-app purchases are not converting as well as we would have liked, but we didnt want to be too aggressive with them either. If you collect all the Golf Bux from the Achievements and Big Bux awards, plus earn some wins in the multiplayer games and bonus goals, you'll be able to unlock all the hats in the game. #Super stickman golf 3 bux locations golf land plus I guess we could've been more aggressive, but we didnt want users to hit a paywall or anything. What was the team's thinking for that decision? We were left conflicted over the decision to include the Last Power Shot Indicator as a premium purchase for the game. Yeah, this one has caused some controversy to say the least. So we originally had this as a hat, but found in the beta that as soon as people got it, they never used any other ones. It essentially over-powered the Mulligan to a point where if you didnt have it, it was a big disadvantage. So we decided to make it a premium upgrade as in reality, the old game never had it, nor is it required in any way to progress in the sequel. #Super stickman golf 3 bux locations golf land upgrade It was just too much of a killer feature for multiplayer, which is such a big component to the game. #Super stickman golf 3 bux locations golf land plus.#Super stickman golf 3 bux locations golf land full.#Super stickman golf 3 bux locations golf land upgrade.Super Stickman Golf 3 is a 2D golf game packed full of amazing courses, crazy power ups, fun collectable cards, wild game modes and of course, tons of multiplayer madness. With no ads or in app purchases it’s the best way to play! Super Stickman Golf 3 is back and better than ever for Apple Arcade subscribers! With your Apple Arcade subscription, players are automatically granted access to all premium features and content previously locked behind paywalls.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |